Representations, Memories, Identities, and Intelligence Reconfigured via Data and AI
Curated by Zhengyang & Zhengzhou Huang, this exhibition will be part of The Wrong Biennale 7th Edition.
As its twin curators, we understand the profound experience of having a "double"——counterparts that imitate, learn, influence, and shape one another. As such, we discovered AI not merely as a tool but a "digital double" for users: not just individual users, but the collective us. We contribute personal data, forming a collective pool from which AI systems learn, generalize, and find patterns. In turn, the output we ask for is fed back to us: the faces we generate become our representations; the tasks we automate influence our habits and skills; the strategies and narratives we prompt script our collective reality.
Digital Double invites you to investigate and explore the continuous, cyclical relationship between users and the AI systems. How does our personal data, once contributed to the collective, return to us as a reconfigured reality?
We invite artistic projects that explore these and other themes related to the open call, though they are not required to employ AI as a creative tool:
- Ever-Changing Digital Self: Can we truly have a stable identity online? Can we always have our data separate from others?
- AI as A Creative Collaborator: Can AI truly work as a creative “double” who gives your work something new?
- Living with Daily AI predictions: When algorithms constantly suggest what to look at, read, and listen to, how do your memories, identities, and thinking shift?
- How AI Shapes Our Past: How does AI act as an organizer or historian for our personal and collective pasts, with the power to remember, forget, or rewrite for us?
- AI and the Stories We Tell: How do our personal and collective narratives change as we interact with AI and its underlying big-data-driven system?
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Submission Guidelines
- This exhibition will primarily take the form of an online art show (possible formats discussed below), with potential for a physical exhibition or screening events to be announced at a later date.
- We welcome submissions from creatives, artists, researchers, theorists, and practitioners worldwide. All media and formats are eligible, but the final work should be able to be presented in digital formats online. Both individual artists and collaborators are eligible to apply.
- Submissions must engage conceptually with our "Digital Double" framework, though they don't need to employ AI as a creative tool.
- Submissions are completely free.
Timeline
- Application Deadline: Sep 1, 2025
- Selected Artists are Noticed By: Sep 10, 2025
- Final Work Submission: Oct 1, 2025
- Exhibition Duration: November 1, 2025 - March 31, 2026
Application Materials
- Online Application Form (link)
- Images and/or a Short Video showing your submitted work. Up to 5 images (jpeg or png, 10Mb max each) and one video within 3 minutes. Please upload your images and/or a link to your video in the application form.
- Project Description (350 words max) includes your concept, detailed descriptions of your work, and relevance to the exhibition themes.
- Artist/Creator Bio (150 words max)
- CV (1 page PDF, 10Mb max)
- Optional Supplementary materials detailing public presentation plan, technical considerations, or how you imagine your work to be shown (1 PDF of 10 Mb max)
How are Works being Selected
Submissions will be reviewed by curators Zhengyang and Zhengzhou Huang. We are seeking works that create a cohesive and compelling exhibition aligned with the themes of Digital Double and The Wrong Biennale.
- Thematic Resonance: How well the work connects with the exhibition's core concepts.
- Conceptual & Artistic Strength: The clarity of the concept and quality of its execution.
While we will consider your full portfolio, bio, and CV, our decision will primarily be based on the submitted artwork.
Potential Formats for the Online Show
We have come up with some potential formats for the online show. The final format can be determined based on the selected works and the artists’ preferences.
- Web-Based or Game-Based 3D/VR/AR Space: Utilizing tools such as A-Frame to create an environment where visitors can navigate to experience the artworks.
- Site-Specific Digital Art Show: This approach makes artworks accessible only in specific physical locations, such as an AR project, site-specific interactive webpage, or other digital formats.
- Exhibition Website (Non-3D): A uniquely designed website that showcases all artworks, focusing on presentation, interactivity, and accessibility.
Support
While we cannot guarantee media coverage or a physical exhibition at this time, we will actively pursue collaborations to extend the show's reach.
We will provide full technical support to integrate your work into the online show and foster a collaborative environment through a Discord group, studio visits, and online meetups. To promote your work, we will feature selected pieces and artists on a dedicated social media account and on partner institution platforms, if opportunities arise.
Commitment to Equity and Equality
We are committed to creating an equitable and inclusive exhibition and welcome applications from artists of all races, ethnicities, gender identities, sexual orientations, abilities, ages, backgrounds, and career stages. Our review process focuses on the artwork itself, ensuring a fair and impartial selection.
About The Curators
We are Zhengyang and Zhengzhou Huang, a twin artist duo based in Chongqing, China, and Los Angeles, US. Our work reimagines our relationship with ever-evolving digital technologies. Using mediums such as animation, games, web, and physical objects, we create stories, interactive applications, speculative designs, and alternative technologies. Essentially, our work joins the never-ending effort to create interfaces and channels that bridge emerging digital phenomena with tangible experiences. We have shown our most recent works at AT HOME, IKEA Residency Closing Show, Fermynwoods Contemporary Art, Society for Literature, Science and the Arts at the University of Michigan, Plicnik Space Initiative, Linda Matney Gallery, etc.
You can find our website here.
About The Wrong
The Wrong Biennale is an independent, non-profit, multicultural, decentralized, and collaborative art biennial created to showcase digital art to a global audience, and now grown into a massive international community and a reference in the digital art scene.
The Wrong brings together established, emerging, and underrepresented artists and curators to explore creativity and contemporary digital art in a positive and constructive environment, presenting a diverse range of styles and mediums to a global audience, promoting inclusivity and encouraging cultural growth and experimentation.
Held every two years, The Wrong Biennale connects curators, artists, institutions and the public, to build an exhibition of exhibitions, earning widespread recognition and accolades from the global press, art community, and public.
Notably, it has received awards such as SOIS Cultura and an honorific mention from the European Commission's S+T+ARTS prize. The Wrong is an institutional member of the IBA - International Biennial Association.
—— From The Wrong Biennale Website.
Contact
For any inquiries and questions, please contact us via email at [email protected] and we will respond as soon as possible.